Pureheart Jewel Knight, Ashlei
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Royal Paladin» rides this unit, you may choose one of your vanguards, that unit gets [Power]+10000/[Critical]+1 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)
Leading Jewel Knight, Salome
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks, if the number of other rear-guards you have with "Jewel Knight" in its card name is four or more, this unit gets [Power]+2000/[Critical]+1 until end of that battle.
[ACT](VC):[Counter Blast (2) - Cards with "Jewel Knight" in their card name] Search your deck for up to 1 card with "Jewel Knight" in its name, call it to a (RC), and shuffle your Deck.
Dignified Silver Dragon
[AUTO](VC) Limit Break 4 (This ability is active if you have 4 or more damage):When this unit attacks a vanguard, this unit gets power +5000 until end of that battle.
[AUTO](RC):When this unit attacks a vanguard, if you have a «Royal Paladin» vanguard, this unit gets power
Knight of Explosive Hammer, Goruneman
When a grade 3 «Royal Paladin» is placed on your (VC), this unit gets [Power]+10000 until the end of turn.
Knight of the Firm Bone, Idell
[AUTO](VC/RC): [Counter Blast (1) - <<Royal Paladin>>] When this unit attacks and you have a <<Royal Paladin>> Vanguard, you may pay the cost. If paid, this Unit gets [Power]+4000 until the end of that battle.
Delicate Knight, Clowdin
[AUTO](VC/RC):When this unit attacks, if you have a «Royal Paladin» vanguard or rear-guard with Limit Break 4, this unit gets [Power]+3000 until end of that battle
Rushgal
[AUTO](RC):[Counter Blast (1)] When this unit boosts a «Royal Paladin», if the boosted unit have Limit Break 4, you may pay the cost. If you do, the boosted unit gets [Power]+3000 until end of that battle
Jewel Knight, Prizme
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (RC), if the number of rear-guards you have with "Jewel Knight" in its card name is three or more, you may pay the cost. If you do, draw a card.
Dreaming Jewel Knight, Tiffany
[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call this card to (RC)).
[ACT](RC):[Put this unit into your soul] Choose up to two of your rear-guards with "Jewel Knight" in its card name, and those units get [Power]+3000 until end of turn.
Jewel Knight Rachelle
Pringal
[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call it to (RC))
[AUTO](RC):[Move this unit to Soul] During the battle when this unit boosts a «Royal Paladin», if the boosted unit have Limit Break 4, if the attack hits a vanguard, you may pay the cost. If you do, Draw 1 card.
Enthusiastic Jewel Knight, Polly
Battle Deity of the Moonlit Night, Artemis
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, choose a card from your hand, put it into your soul, and this unit gets [Power]+5000 until end of that battle.
[CONT](VC):If you have a card named Twilight Hunter, Artemis in your soul, this unit gets [Power]+1000.
Twilight Hunter, Artemis
[CONT](VC): If you have a card named "Bowstring of Heaven and Earth, Artemis" in your soul, this unit gets power +1000.
[AUTO](VC): When this unit's attack hits a vanguard, Soul Charge (2), and if you have "Bowstring of Heaven and Earth, Artemis" in your soul, Soul Charge (2).
Bowstring of Heaven and Earth, Artemis
[CONT](VC):If you have a card named "Glittering Star Night, Artemis" in your soul, this unit gets [Power]+1000.
[AUTO]:When a «Genesis» other than a card named "Twilight Hunter, Artemis" rides this unit, look at seven cards from the top of your deck, search for up to one card named "Twilight Hunter, Artemis" from among them, ride it, and shuffle your deck.
Glittering Star Night, Artemis
[AUTO]: When a unit named "Bowstring of Heaven and Earth, Artemis" rides this unit, look at up to 7 cards from the top of your deck, search for a "Twilight Hunter, Artemis" or "Battle Deity of the Moonlit Night, Artemis" from among them, reveal it to your opponent, add it to your hand, and shuffle your deck.
[AUTO]:When a «Genesis» other than a card named "Bowstring of Heaven and Earth, Artemis" rides this unit, you may call this card to (RC).)
Witch of The Wolf, Saffron
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.
[AUTO](RC):When this unit attacks a vanguard, if you have a «Gensesis» vanguard, this unit gets [Power]+2000 until end of that battle.
Battle Priestess, Izunahime (Yay 10k Vanilla)
Witch of the Broom, Caraway
Auto (V/R): [CB2] When this Unit's attack hits, if you have a <<Genesis>> Vanguard, you can pay the cost. If you do, draw 1 card.
Battle Maiden, Saohime
[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, if you have a «Genesis» vanguard, you may pay the cost. If you do, Soul Charge (3).
Battle Priestess, Tatsutahime
Auto [R]: [CB(2)] When this unit boosts a «Genesis» unit, and hits the Vanguard, you may pay the cost. Soulcharge (3).
Goddess of Volunteering, Kushinada
[CONT]: Sentinel (You can only have up to four cards with Sentinel in a deck)
[AUTO]:[Choose a «Genesis» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Genesis» that is being attacked, and that unit cannot be hit until end of that battle.
Battle Priestess, Mihikarihime (Yay 8k Vanilla)
Witch of the Cat, Cumin
[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Genesis» vanguard, you may Soul Charge (1).
Battle Priestess, Tamayorihime
[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call it to (RC))
[AUTO](RC):[Counter Blast (2)] During the battle when this unit boosts a «Genesis», if the attack hits a vanguard, you may pay the cost. If you do, Soul Charge (3).
Cyber Tiger
Large Pot Witch, Laurie
Bandit Danny
Spark Cockrell
Rapit House
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.
[AUTO](RC):When this unit attacks a vanguard, if you have a «Spike Brothers» vanguard, this unit gets [Power]+2000 until end of that battle.
Blow Kiss, Olivia
[AUTO](RC):[Soul Blast (2)] When this unit's attack hits a vanguard, if you have a «Spike Brothers» vanguard, you may pay the cost. If you do, choose an opponent's rear-guard, retire it, and put this unit on the bottom of your deck.
Charging Bill Collector
[AUTO](VC/RC):When this unit attacks, if you have a «Spike Brothers» vanguard or rear-guard with Limit Break 4, this unit gets [Power]+3000 until end of that battle
Tyrant Receiver
[AUTO](RC):[Counter Blast (1)] When this unit boosts a «Spike Brothers», if the boosted unit have Limit Break 4, you may pay the cost. If you do, the boosted unit gets [Power]+3000 until end of that battle
UFO(clear statement from bushi: "we cant think of any other original name")
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (RC) during the Battle Phase, you may pay the cost. If you do, draw a card.
Baby Face, Isaac
[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call it to (RC))
[AUTO](RC):[Move this unit to Soul] During the battle when this unit boosts a «Spike Brothers», if the boosted unit has Limit Break 4, if the attack hits a vanguard, you may pay the cost. If you do, Draw 1 card.
The Great Terror, Thermidor
[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call it to (RC))
[AUTO](RC): During the battle when this unit boosts a «Spike Brothers», you may have the boosted unit gain [Power]+3000. If it gained the [Power]+3000, place this card at the bottom your deck at the closing step of that battle.
Moongal
[AUTO](RC): When a grade 3 «Gold Paladin» is placed on your (VC), this unit gets [Power]+10000 until the end of turn.
Knight of Break Fist, Segfriedes
[AUTO](VC/RC): [Counter Blast (1) - <<Gold Paladin>>] When this unit attacks and you have a <<Gold Paladin>> Vanguard, you may pay the cost. If paid, this Unit gets [Power]+4000 until the end of that battle.
Side Flute Liberator, Exerado
[AUTO](VC/RC):[Counter Blast (1) - Cards with "Liberator" their name] When this unit's attack hits a vanguard, if you have a «Gold Paladin» vanguard, you may pay the cost, and if you do, look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), and put the rest on the bottom of your deck.
Knight of Far Bow, Sapphire
[AUTO]:When this unit is placed on a (RC) from the deck, if you have a «Gold Paladin» vanguard, choose up to one card on your damage zone, turn it face up, and Soul Charge (1).
Guiding Falconee
[AUTO](RC):[Counter Blast (1)] When this unit boosts a «Gold Paladin», if the boosted unit have Limit Break 4, you may pay the cost. If you do, the boosted unit gets [Power]+3000 until end of that battle
Curve Blade Liberator, Yoseph
[AUTO]:[Soul Blast (1)] When this unit is placed on (RC) from your deck, if you have a vanguard with "Liberator" in its name, you may pay the cost. If you do, draw a card.
Liberator, Flare Mane Stallion
[AUTO](RC):[Soul Blast (1)] When this unit boosts a card named Liberator of Round Table, Alfred, you may pay the cost. If you do, the boosted unit gets [Power]+5000 until end of that battle.
Halo Liberator Mark
[CONT]: Sentinel (You may only have up to four cards with "Sentinel" in a deck.)
[AUTO]:[Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Gold Paladin» that is being attacked, and that unit cannot be hit until end of that battle.
Wingal Liberator
[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call this card to (RC)).
[AUTO](RC):[Put this unit into your soul] When an attack hits during the battle that this unit boosts a card with "Liberator" in its card name, you may pay the cost. If you do, choose one card named "Blaster Blade Liberator" in your soul, and call it to an open (RC).
Certified Knight of the Holy Dragon, Enido
[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call it to (RC))
[AUTO](RC):[Move this unit to Soul] During the battle when this unit boosts a «Gold Paladin», if the boosted unit have Limit Break 4, if the attack hits a vanguard, you may pay the cost. If you do, Draw 1 card.
Liberator of Hope, Epona
Flogal Liberator
Armored Heavy Gunner
[AUTO](VC) Limit Break 4 (This ability is active if you have 4 or more damage): When this unit attacks a Vanguard, this unit gets power +5000 until end of that battle.
[AUTO](RC): When this unit attacks a vanguard, if you have a «Nova Grappler» vanguard, this unit gets power +2000 until end of the battle.
Beast Deity, Hatred Chaos
[AUTO](RC):When this unit attacks, if you have a Vanguard with "Beast Deity" in its card name, this unit gets power +3000 until end of the battle.
Beast Deity, Riot Horn
[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may it to (RC))
[AUTO](RC):When another rear-guard on the same column as this unit stands, [Stand] this unit.
Eradicator, Saucer Cannon Wyvern
[AUTO]:[Counter Blast (1)] When this unit is placed on a (VC) or (RC), if you have a «Narukami» vanguard, you may pay the cost. If you do, choose one opponent rear-guard on the front row, retire it, and your opponent draws one card.
Storm Bring Dragon (PROMO)
[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, you may pay the cost. If you do, look at up to five cards from the top of your deck, search for up to one grade 3 or greater «Narukami» from among them, reveal it to your opponent, put it into your hand, and shuffle your deck. .
Eradicator Wyvern Guard, Guld
[CONT]: Sentinel (You may only have up to four cards with "Sentinel" in a deck)
[AUTO]:[Choose a «Narukami» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Narukami» that is being attacked, and that unit cannot be hit until end of that battle.